Tips for Sigil events
When Sigils events unlock at Level 5, you will earn half the Sigils listed below and the rewards gems, potions etc., will be related to your level. As you level up the Sigil rewards will increase to the full values (below) from Level 45.
At level 45 Grand Soul Gems will be the gem rewards and this will change to Glorious Soul Gems at Level 60. Some people hold their character below level 60, to keep getting Grand Soul Gems, which is great if you can resist the urge to hit the level up button, or accidentally bump it. Grand Souls Gems are much better rewards than any level up rewards, but this is difficult to maintain.
Sigils are generally regarded as the most important in game currency, more valuable than gold or green gems, so these events should be prioritised. The objective is to gain as many Sigils as possible from each event. Some events are easy, you can take on all enemies and look through secret areas etc without too much trouble. Some events are hard, so don’t feel you need to beat every enemy or collect every chest, the Sigils are more valuable and simply running past an enemy or secret area may be the smarter option.
As general rule you should use the gear the event advises, resistant armour to certain elements and the weapon recommendations etc. If you don’t have the right gear, make it for the event, once you have reached level 45, you should start to collect suitable event gear and temper them up.
One exception, is that often a Stamina weapon can be a better choice than the recommended, as it removes all the heavy ability attacks from the enemy and reduces the damage you take. Once you reach level 45 you should aim to have a Stamina based version of each weapon type (cleaving, slashing and bashing).
Whilst use RE above level 5 is not recommended in the arena, using rings with boosts to RE giving you RE 9 or 10 can be vey useful in events where the enemies damage is all elemental.
Another useful tip is to use increased speed for events where all you required damage is a attack type (bashing, slashing or cleaving). Adding Warlock's ring, using a celerity weapon or light weapon can help kill your opponents much more quickly.
Health potions and resurrection scrolls should be saved for Sigil events and not wasted on Jobs or The Abyss.
YouTube Videos
Zuhn'halvic videos are run throughs of entire event, using warrior style builds and text is in French
Yoshisan videos are from a mage style perspective, show gear used and often have an English commentary. The objective is for new videos to be added in the future to cover all events.
Gretchen the Formidable/The Black Knight videos show weapons and gear, these tend to focus on the fastest way to do the events, and how to avoid enemies rather than chests and resources.
Frigid Corruption:
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66 sigils,
-
91,000 gold,
-
36 gems.
-
1 silver chest per level.
Wore Lords Mail, 2 frost armour and health gauntlets, neck and rings.
Fire axe on wights (alternative use exhaustion axe to prevent power strikes) and frost bashing on goblins. Used frost resistant shield.
Blizzard armour spell on Wights.
RE on goblins.
Through gate to first area 5 Wights.
Through gate to the left kill Wight to pick up silver chest.
Back through gate to 3 goblin mages to complete level.
Nice n easy and short.
From BigEars
2 Hander Tips
Use an Exhaustion weapon
From Gretchen the Formidable
The Impenetrable Grove:
-
82 sigils,
-
36 gems,
-
lumber.
-
1 silver chest per level.
1 health armour piece, 2 poison pieces (Lords mail if you have it) for spriggans (slashing resistance is ideal) with fire axe.
Health gauntlets, neck and ring(s).
Through gate, breakable on the right. 5 spriggans and boss spriggan, pick up silver chest.
Next area 4 skeletons and Boss skeleton. Used health armour (bashing resistance ideal for skeletons) with shock bash weapon. You could leave LM on for regen.
Not much food.
Tactic from Ravena; Spriggans will hit you nonstop in The Impenetrable Grove, so raise your weapon to bait them into blocking/stop them from casting spells.
From BigEars
2 Hander Tips
Using an Exhaustion weapon is essential here, with Warlocks’ ring if you have it.
From Gretchen the Formidable
The Pit of Pestilence:
-
82 sigils,
-
34 gems,
-
140 dragon scales.
-
2 gold chests per level.
Full poison armour (Lords mail) health ring(s) and gauntlets.
I switched from fire axe with fire shield for wights to serpentstrike with a poison shield for necros.
Head to the right kill 3 wights, 1 necro and boss wight to pick up first gold chest then head back following clairvoyance line through wooden door kill 2 necros, 1 wight to eventually defeat boss dread wight; go past him to pick up second gold chest.
From BigEars
2 Hander Tips
Use an Exhaustion weapon
RE for necromancers
From Gretchen the Formidable
The Eldritch Grotto:
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66 sigils,
-
13 soul gems,
-
66,000 gold.
-
1 gold 1 silver chest per level.
First enemy Goblin.
Goblins; 2 fire, 1 shock armour.
A nullify weapon in game
suggestion but used Mephalas Teacher.
Necros; 2 frost, 1 shock armour.
Again a nullify weapon is suggested but used serpentstrike.
Tactic; avoid enemies if you can until boss necro dead then return for the rest.
Raise your weapon to prevent their spell attacks, as their block drops swing two or three times and use strike abilities.
Frostbite spell works well.
Ward (blizzard armour if you have it) staggering bash with nullify shield.
No need for repairs between levels.
From BigEars
2 Hander Tips
Tough event without a shield.
Use Warlock’s ring if you have it, hit goblins with nullify weapon as soon as you can to stop their second spell. Don’t try and use RE, they will LB you too quickly.
You can avoid the first room with 4 enemies completely by running along the left wall to the silver chest, wait there until the wandering Necro is away from the left wall and run through, hugging the left wall to the far passage. Do not stop for anything or you will get caught by 3 enemies.
From Gretchen the Formidable
The Sundered Caves:
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50 sigils
-
101,000 gold
-
limestone
-
1 Gold chest per level.
Very hard event.
Used 1 shock and 2 frost armour.
Stamina axe preferred for mercs. Nullifying axe for necros, alternative Baridans axe. Used elven shields: (for magicka regen) nullifying for necros stamina for mercs.
Still used a lot of potions.
Tactic: pick up gold chest and avoid as many other enemies as poss. Kill boss and come back for the rest.
Spells; Ward. (Blizzard armour instead of Ward if you have it) Absorb. RE.
Abilities; Dodge, 2 strikes.
Important: use RE asap against necros or you will be frozen by frost bite and ice spikes.
Use blizzard armour or Ward asap against mercs try to avoid power strikes.
From BigEars
2 Hander Tips
Use an Exhaustion weapon
RE for necromancers
From Gretchen the Formidable
The Purifying Flames:
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50 sigils,
-
208 dragon scales,
-
3 arentines.
-
1 silver chest per level.
First enemy skeletons. Use fire mace (as bashing works best on skeletons) and elven fire shield. Used health armour against skeletons with Lords mail. 2 frost 1 lightning armour against necros. Recommend consuming inferno spell for skeleton’s, best used when stunned. Recommend RE for necros. Shield bash and 2 strike abilities. Not much food. After boss necro defeated return to first room to get silver chest guarded by skeleton.
From BigEars
A Blizzard of Blades:
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50 sigils
-
140 dragon bones.
-
Limestone.
-
2 silver chests per level.
First enemy goblin mage.
Used Vampire gauntlets and health jewellery with fire helm, shock boots, fire chest (Lords mail if you have it for regen).
Goblin mage: Baridans axe with frost shield (elven for magicka regen)
RE works well on mages.
Wights: Mephalas teacher with elven frost shield.
Ward and blizzard armour on wights.
Remember to return to the beginning after you kill boss wight to get second silver chest. (If you haven’t already).
Not much food.
A tough one.
From BigEars
Vault of lightning:
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50 sigils
-
208 dragon scales
-
63000 gold
-
1 silver chest per level.
Use full shock armour (sub Lords mail if you have it). Health neck rings and gauntlet.
Enemies attack two at a time in this event so edge forward towards left or right so they attack singularly.
Skeletons using shield bash a lot.
Use Thunderfell on skeletons (I used exhaustion weapon to slow down their abilities) and mephalas teacher on goblins.
Resist Elements used on goblins and Blizzard Armour/adrenaline dodge on skeletons.
Not much food.
Lots of breakables.
Look out for food on back of throne in the room with silver chest.
From BigEars
2 Hander Tips
Use an Exhaustion weapon
From Gretchen the Formidable
Sticks and Stones:
-
66 sigils
-
208 dragon bones
-
36 gems
-
1 gold chest per level
Used exhaustion mace, shield of stasis or elven stam shield, poison cuirass (Lords mail) health helm health boots. Health ring and neck.
Skeletons block 2 hits, use 2 strike abilities 2 hits, absorb for harrying bash.
Spriggans block, 2 hits, RE, or absorb, ability. Blizzard Armour useful against all enemies.
Keep melee hits high.
Look around for breakables at start point.
Enemies attack two at a time in this event so edge forward towards left or right so they attack singularly.
Tip: Dyrks Dread; stack PDIA on rings, necks and gauntlets as damage only physical.
From BigEars
2 Hander Tips
Use an Exhaustion weapon
Though 1 weapon will not last all 5 rounds
From Gretchen the Formidable
Crypt of Flames:
-
50 sigils
-
101,000 gold
-
3 arentines
-
1 gold chest per level
Fire resistant armour.
Use thunderfell or exhaustion mace on skeletons and fire axe or exhaustion axe on the other wights, shock axe on boss.
Walk through to first room kill 2 skeletons.
In second room 2 more skeletons. Push in lever on column to open secret room with gold chest, kill dread wight.
Room three kill skeleton and wight.
Room four, 2 more wights.
Final room, 2 wights and outkast magister boss to kill to complete.
From BigEars
2 Hander Tips
Use an Exhaustion weapon
RE for outcast
From Gretchen the Formidable
The Blades Edge:
-
50 sigils
-
208 dragon bones
-
140 dragon scales
-
1 gold chest.
Swords and daggers only. Elemental damage is useless, so it doesn't matter which blade.
First enemies are goblins.
Serpentstrike is good against all enemies.
I chose Nullify sword or dagger as effective against necros, Exhaustion blade against all others.
Used Elven stam shield against goblins (first enemy).
Used Elven nullify shield for magicka regen against necros.
Goblin warriors deal out physical damage only, but necros require frost and lightning armor for defense.
One secret area with a gold chest.
3 strike abilities.
No food so absorb is useful to replace health.
RE or Ward a must for necros.
Ward or blizzard armour against goblins.
Defeat mercenary boss to complete.
Tip: Dyrks Dread; stack PDIA on rings, necks and gauntlets as damage only physical.
From BigEars
2 Hander Tips
Use non-elemental build, stacked with PDIA
Use an Exhaustion sword
For Necros, block, swing twice, use ward to stop Ice Spike
From Gretchen the Formidable
The Thunder and The Fury:
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50 sigils,
-
34 gems,
-
63,000 gold.
-
1 silver chest per level.
Ghosts and two Outkasts.
I used thunderfell for shock, stamina/magicka ravage.
Use health armour (Lords mail) against ghosts.
Health gauntlets, neck and ring(s).
Elven shield of exhaustion. This prevents ghosts using abilities. Also increases magicka pool.
Used blizzard armour and Ward against ghosts.
Switch to shock armor for the Outkasts if needed, but probably not required until later levels.
No secret rooms. Some food.
From BigEars
2 Hander Tips
This is a tough event for 2H, without a shield and elemental damage only, this means PDOC, PDIA and critical hits are worthless.
Stack gauntlets and rings with shock, EDIR and EDOC as much as you can, use shock spell if you have any (Lighting Bolt, Thunderstorm, Delayed Lightning Bolt).
If you can’t see the ghosts properly turn up the brightness on your phone.
Stand at door of the second room and try and take on these 2 ghosts one at a time.
From Gretchen the Formidable
Golden Madness:
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66 sigils,
-
stone,
-
lumber.
-
1 silver chest per level.
First enemy Goblins.
Health armour (lords mail) 1 shock piece.
Damage to all enemies is poison only.
Serpentstrike and shield of exhaustion.
Golden Saints: block, absorb strike abilities as they are using shock and Ward.
Goblins: Blizzard Armour, 1 strike ability, dodge ability with staggering or harrying bash to counter power strikes/bash weapon they are using.
A well timed poison cloud is effective against all enemies.
From BigEars
2 Hander Tips
Use Spiderfang and RE for the Saints.
From Gretchen the Formidable
A Battle Unceasing:
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66 sigils,
-
91,000 gold,
-
3 fire breath opals.
-
silver chest per level.1
Use health gear (lords mail) exhaustion mace and elven exhaustion shield.
Mercs are weak to poison also
Skeletons weak to blunt/shock.
But found Stam drain works best.
If you have a HEAVY stamina-draining build, it will actually shut them down.
Keeps them from using abilities.
Hold your weapon up to delay quick strikes then use Blizzard armour immediately.
Paralyse spell works well, or poison cloud, but skeletons are immune.
Also delayed lightning bolt very effective.
Use harrying bash level 4.
Tip from Alenor; use Ice Spike on skeletons.
Lots of food and breakables.
From BigEars
2 Hander Tips
Using an Exhaustion weapon is essential here, with Warlocks’ ring if you have it.
From Gretchen the Formidable
Wrath of the Undying:
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82 sigils,
-
13 glorious soul gems,
-
36 green gems.
-
1 silver chest per level.
First enemy spiders.
Health armour, 1 poison piece (Lords mail if you have it also for health regen) as level 2 onwards spriggans use poison.
Fire weapon and shield.
Suggested weapons are fire axe for spiders and spriggans. Fire mace for berserker troll boss.
Absorb spell useful as no food available.
Very short levels.
From BigEars
2 Hander Tips
The Maul of Aureal is a good choice of weapon. Don’t bother with Wall of Fire, the opponents don’t attack often, but their attacks van be very strong, so use Magika for defence, Ward and Absorb.
From Gretchen the Formidable
Saints’ Revenge:
-
82 sigils,
-
lumber,
-
140 dragon scales.
-
1 silver chest per level.
Use health armour. You could use 1 shock piece but probably not necessary.
Use poison mace on golden saints and fire axe on spriggans.
Golden saints you can block and kill with a poison shield they just keep swinging they do minor shock damage.
Ward or blizzard armour useful.
Silver chest behind first door.
Lots of good breakables and lots of food.
Staggering bash and paralyse work well (from Sam the glimmering fox bat).
Look out for breakable behind you when you start each level.
From BigEars
2 Hander Tips
Using an Exhaustion weapon is essential here, with Warlocks’ ring if you have it.
From Gretchen the Formidable
Oblivion’s Call:
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100 sigils,
-
13 Glorious soul gems,
-
140 dragon scales.
Lords mail with poison boots, helm, health gauntlets and jewellery.
Used Mephalas teacher with frost shield to use with staggering bash (non frost shields do not stun)
Lots of food. (Not used as no damage).
Very easy and short, no chests just breakables.
No need to go to town between stages.
From BigEars
2 Hander Tips
Stormkiss is a good choice.
From Gretchen the Formidable
Lich’s Tower:
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50 sigils,
-
13 Glorious soul gems,
-
63,000 gold.
-
2 silver chests per level.
Used axe of storms, elven shock shield, 2 shock 1 frost armour piece.
Shock retal neck and ring(s) shock gauntlets.
Ghosts did frost damage and necros did both shock and frost.
Switch frost armour piece for poison armour piece for Lich at the end.
Staggering bash and blizzard armour work well. 2 secret rooms.
First secret room is in the room you first appear in.
Longer event with plenty of food.
From BigEars
2 Hander Tips
Turn brightness up for ghosts
From Gretchen the Formidable
Rage of the Ayleids:
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50 sigils,
-
3 fire breath opals,
-
212 dragon bones.
-
2 silver chests per level.
Long event. First enemy is skeletons.
Use slashing weapons (sword of exhaustion against skeletons and boss if you have it) (nullifying sword against outcasts) as enemies are immune to elemental attack.
Use health armour but add one shock for Outcasts. (Some outcasts also use ice spike).
RE is a must.
Silver chests in 2 secret rooms; one in cave area and another after outcast boss.
Best to sneak past enemies and beat the boss Wight then go back and kill skeletons and outcasts.
Use Ward, Absorb and RE.
Blizzard armour works well too.
From BigEars
2 Hander Tips
Use exhaustion and nullify swords
From Gretchen the Formidable
Web Mother’s Trap:
-
66 sigils, stone,
-
140 dragon scales.
-
1 gold chest per level.
First enemy is a web mother.
Wear Poison Resist armour. Health gauntlets, neck and ring(s).
Use Fire weapon on wispmothers (minimum damage that regens you can just stand there) and Frost axe on Spiders (blizzard armour asap) Alternative exhaustion axe prevents power strikes from spiders.
Frost shield with HB useful on spiders to prevent power strike. Or use dodge ability.
1 Hidden room behind wooden door; kill 2 spiders then wispmother to get 1 Gold chest
1 Spider boss at end.
Lots of food and breakables throughout.
From BigEars
2 Hander Tips
Use exhaustion weapon, especially against spiders to stop their bashes
From Gretchen the Formidable
Death’s Shadow:
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66 sigils,
-
91,000 gold,
-
36 gems.
-
2 silver chests per level in secret rooms.
2 poison and 1 fire armour.
Starter weapon serpentstrike on necros, use thunderfell on ghosts.
Use serpentstrike on boss mercenary.
Alternative weapon exhaustion mace.
Scorpion said remember to use RE on ghosts too.
Lots of food. A longer event.
From BigEars
2 Hander Tips
Use exhaustion weapon,
turn brightness up for ghosts
From Gretchen the Formidable
Servants of the Blue God:
-
66 sigils,
-
Limestone
-
3 arentines
-
1 silver chest per level.
Used health armour, spells; blizzard armour, absorb and ice spike.
Abilities; Dodge, QS, recovery strike fire mace on goblin warriors and elemental elven shield for magicka regen.
Use exhaustion weapon on mages and Ogre on the left hand side.
One piece of fire armour useful against Goblin mages.
The secret room had a mage in it but nothing else. The silver chest is just outside the secret room. Probably worth opening secret room as the mage had some gear on him.
From BigEars
2 Hander Tips
Make sure you use RE before the 2 mages
From Gretchen the Formidable
Fortress of the Savage Throne:
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82 sigils
-
63,000 gold,
-
50 potions of extreme healing.
-
1 silver chest per level in secret room.
Ogres, Warlocks and a Troll at the end regens fast so timing of strike important.
Used 2 shock armour, Lords mail with health gauntlets and jewellery.
RE, Ward and poison cloud or Paralyse.
Tip from Glimmering Foxbat; use Ward with Harrying Bash (poison shield) to prevent first damaging power strike from Ogres.
Method 2 Use exhaustion weapon at first for 10 strikes (or more until you build your health back to full) to take away their stamina (doesn’t look like it’s doing anything but it is) use poison spells and bash with poison shield and then switch to Serpentstrike.
Elven poison shield for magicka regen.
All enemies took a lot of hits to go down.
Fairly short event (but seems to go on forever) with lots of food.
No need for repairs as no damage.
From BigEars
2 Hander Tips
If timed carefully you can run through the first large room and skip the Ogres, (also skips the secret area and silver chest).
From Gretchen the Formidable
Fire and Ice:
-
66 sigils,
-
34 gems,
-
lumber.
1 gold chest per level.
START: against Flame Thralls.
Armour for Flame Thralls and Ice Atronachs; 2 frost pieces 1 fire piece, health gauntlets and jewellery.
Flame Thrall, weak to Ice Axe.
Ice Atronachs, weak to Fire Sword.
Dragon Boss, weak to Shock Sword.
Secret room with gold chest in the same room as the trigger for the second door.
DRAGON:
First strategy. Use stamina weapon this prevents take off so wear full frost armour with stahlrim shield to block ice spikes and frost attack.
Second strategy, is to start with full fire armour, 2 handed with shock sword. Use RE.
Use daedric fire shield when it goes up to use fire breath attack.
As the dragon lands switch to a frost armor build and stahlrim shield to stop the ice spike. If it goes back up switch to fire protection with shield to block breath attack then when it lands repeat.
From BigEars
2 Hander Tips
Use stamina weapon all the way, however, 1 weapon will not last the 5 levels, so you need to repair or swap out.
Hit dragon ASAP and use double strikes to prevent it from flying, ward to stop spike.
From Gretchen the Formidable
Unholy Quickening:
-
66 sigils,
-
52 extreme healing potion,
-
140 dragon bones.
1 silver chest per level in secret room.
Use thunderfell and shield of stasis. 2 pieces frost armour 1 shock.
Lots of food and breakables.
Necros spells are shock and frostbite but ice spike does the most damage if you don’t block it.
Switch to 1 or 2 fire resist armour pieces for boss necro.
Push weapons stand in second room with 2 necros to open secret room.
From BigEars
2 Hander Tips
Use RE verses Necros and especially before Dremora at the end, who uses WoF.
From Gretchen the Formidable
Trapped:
-
82 Sigils,
-
800+ Lumber,
-
3 Firebreath opals.
-
1 gold chest per level.
First enemy is a Dragon. (Hardest aspect of the Event) Use 2 handed exhaustion weapon (or harrying bash with fire shield) to prevent take off. If he does take off cast RE. Wear poison resist armour (ground) and Frost when in air.
You could use Bash/Fire weapon. Use Lords Mail if you have it throughout event. Ogre, wear Health armor, Cleave poison weapon.
Next skeletons (x2) health armor and bash shock weapon. Secret area here with Ogre and a Gold chest. Then one more Skeleton and Ogre at the end.
If you are getting damaged by power strikes try using exhaustion weapon for all enemies. (Throughout event I used stam mace,LM, 2 health pieces, health gauntlets, neck and ring, elven fire shield. Spells; RE,BA,CI, Abilities; 2 strikes, HB)
From BigEars
The Biting Blade:
-
50 sigils,
-
lumber,
-
limestone.
-
1 gold chest per level in secret room.
Frost sword or dagger and frost spells.
Used Health armour and Lords Mail until goblin mage at the end switched to one fire one shock piece. 2x Ogres, then 2x Liches 1 Ogre then 2x Liches with lever on floor to open secret room. 1 Lich, 1 Ogre in secret room.
Final room Boss goblin mage.
Liches no problem.
Ogres cause a bit of damage but plenty of food around.
Nice and short event.
From BigEars
Gauntlet of the impenitent:
-
100 sigils,
-
208 dragon scales,
-
3 arentines.
One gold chest per level.
Used poison chest (Lords mail) fire helm, shock boots.
I used exhaustion weapon and shield on all enemies helps to prevent overhead power strikes.
Not much damage to armour so no need to return to town for repairs.
6 enemies to kill each level.
Nice and quick.
Start with block, then RE (I used Blizzard armour instead of RE).
Info’ from Dyrks Dread; Bandit, Merc and Warmaster weak to poison.
Golden Angel is weak to poison bash, Dark Seducer weak to frost cleaving,
and Skeleton weakness is bash shock (or frost bash).
From BigEars
2 Hander Tips
Warlocks ring if you have it,
health regen gear and exhaustion weapon
From Gretchen the Formidable
Prisoner of the Golden Keep:
-
50 sigils,
-
52 potion of extreme healing,
-
560 lumber.
2 gold chests in secret rooms.
1 shock 1 fire armour, Lords mail, (I used exhaustion mace) Fire mace and shield of inferno; (HB level 4 very effective) health neck and ring(s).
First main room with locked golden portcullis.
Kill Dremora warlock and golden saint.
Head left to room with first lever to open portcullis (two levers to open portcullis) weapon stand opens secret room.
Head back past portcullis to room with second lever and secret room.
Head back through unlocked portcullis.
You may want to switch to health armour to defeat ogre boss.
From BigEars
A Darker Dungeon:
-
82 sigils,
-
32 soul gems,
-
36 green gems.
-
2 gold chests per level in secret rooms.
Frost sword or dagger. Exhaustion sword great alternative and prevents most power strikes.
Goblin casters using fire and shock spells so used 1 fire, 1 shock armour and Lords Mail. Health neck, ring(s) and gauntlets.
Ogres use bashing and trolls slashing so you might use health armour.
RE, frost spells, blizzard armour or absorb to save on health potions.
Plenty of gear to collect.
Tactic: To finish troll boss and ogres quicker start with exhaustion sword, when half their health is gone switch to frost sword. No need to use exhaustion sword on goblins.
Possible tactic suggestion; In later levels sneak past ogre and goblin guarding second secret room, finish the level and pick up food before going back to second secret room.
From BigEars
Return to the Wizards tower:
-
50 sigils,]
-
208 dragon bones,
-
560 stone.
-
1 gold chest per level in secret room.
Enemies; necros and ghosts, Boss Lich.
1 shock, 1 frost armour, lords mail with thunderfell. (Lich uses poison cloud and shock so you could switch frost armour piece to shock). Use health neck and ring(s) so you don’t use any health pots.
Bit longwinded, go all the way through to get a key, all the way back. Open the door fight your way through to kill the lich to complete the stage. Then go into secret room kill ghost to get gold chest.
Enough food around until last part of final stage.
From BigEars
2 Hander Tips
Turn brightness up if you are having trouble seeing the ghosts
From Gretchen the Formidable
Children of Muluk:
-
50 Sigils,
-
52 Potions of extreme healing,
-
140 Dragon scales.
-
1 gold chest per level in secret room.
Another pretty easy one.
Goblin warriors and goblin mages in this one.
Use Poison Axe weapon. 1 shock 2 fire armour or lords mail.
Blizzard armour or Ward against warriors.
RE against mages.
Switch to health armour if you’re having trouble with warriors.
After beating mage boss pick up (possible) breakable in next room before completing level.
Warriors use shields from level 2 onwards.
From BigEars
The Beast in the Shadows:
-
50 sigils,
-
lumber,
-
3 arentines.
-
1 gold chest per level in a secret room.
Using 2 frost 1 fire armour.
2 Dremora then wisp mother in secret room.
2 wisp mothers in next area.
Finally boss bear and 1 Dremora.
Baridans axe and frost shield. You may want to switch to health armour to defeat boss bear as he does a lot of damage. Block, three hits, quick strike, hit again should be enough for all enemies.
Ward and absorb useful.
Went straight through without visiting town for repairs.
Lots of breakables.
From BigEars
The Ancient One:
-
50 sigils,
-
101,000 gold,
-
Limestone.
-
1 gold chest per level,
Short event.
Used exhaustion mace (game says Poison mace).
Armour used 2 shock 1 frost for all enemies. Switch 1 shock for Lords mail for regen if you have it.
Health neck, ring and gauntlets.
Blizzard armour, RE and poison cloud effective spells.
First room 2 bandits
Second room 2 saints; In this room lever to secret room. Bandit in secret room.
Final room boss berserker troll. Exhaustion mace will prevent his power strikes (game says fire bash weapon).
From BigEars
2 Hander Tips
Exhaustion weapon all the way
From Gretchen the Formidable
The Green and the Black:
-
50 sigils,
-
204 Dragon scales,
-
140 dragon bones.
-
1 gold chest per level.
Pretty easy.
Poison mace and poison shield. Health gauntlets, ring(s) and neck.
Used Lords mail 1 fire 1 shock armour.
RE on mages, Blizzard Armour on all others.
First room 2 skeletons with push in on wall to open Secret room with 1 goblin mage.
Second room 2 goblin mages
Last room Dark seducer boss and skeleton.
From BigEars
2 Hander Tips
If you don’t have a poison bashing weapon, use an exhaustion bashing weapon
From Gretchen the Formidable
Kill it with fire:
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50 sigils
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52 hp potions
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140 dragon scales
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1 gold chest per level.
I used (*lords mail or*) 2 shock one fire armour.
Fire sword and shield.
First room 2 bandits with lever for secret room.
1 bandit in secret room.
Second room 2 Goblin mages they deal fire first round then shock.
Final room bandit and boss mercenary.
Plenty of food and breakables around.
From BigEars
The Noxious Menagerie:
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50 sigils,
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stone,
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lumber.
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1 gold chest per level.
Lots of food.
I used 1 frozen 2 poison armour.
Baridans on the Spiders (or exhaustion axe to prevent power attacks).
Shock sword on bears (or exhaustion sword).
Mephalas Teacher on goblin boss.
1st room 2 spiders.
2nd room has 2 bears and lever for secret room with spider and gold chest.
Final room goblin boss (shock mace) and bear.
Lots of breakables.
Tactic suggestion; Easy to sneak past the two spiders at the beginning and come back for them later.
From BigEars
2 Hander Tips
Exhaustion weapon all the way
From Gretchen the Formidable
Curse of the Ayleids:
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50 sigils,
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208 dragon bones,
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63,000 gold.
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1 gold chest per level.
Nice and easy and short.
Use a mace of winter (Mephalas Teacher) and stamina or winter shield. Shield bash very effective.
Dremora dish out wall of fire. Wisp mother’s frost: 2 fire 1 frost armour (or Lords mail) with frost ring(s) and neck.
First room; 1 wisp mother, 1 Dremora and weapon stand lever to open the secret room with a Dremora.
Room 2; 1 Dremora 1 wisp mother.
Final room; 1 Skeleton boss.
Lots of food and breakables.
From BigEars
The Spectral Forest:
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50 sigils,
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208 dragon bones,
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63,000 gold.
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1 silver chest per level.
I wore lords mail (poison resistance) 2 fire armour. ice spike, frost bite and absorb spells.
First area 3 spriggans and key to door in breakable; adjoining area 1 spriggan and silver chest.
Through door 1 spriggan, through door to final area. 2 mercs and boss merc. Switch to bash/cleave resistance armour against mercs.
Tactic; in final area skirt right side around area to kill merc and boss merc then finish off second merc.
Used baridans against all enemies. IMPORTANT (patience in this one) use shield block constantly against all enemies especially mercs.
Harrying bash works well. Blizzard armour/Ward/paralyse useful against mercs
From BigEars
2 Hander Tips
Use Spiderfang as poison causes the most elemental damage.
You can avoid one of the mercenaries at the end by running around the building on the right.
From Gretchen the Formidable